Instead, changing to Alpha and Omega plays a sound effect and the color of the flashing highlight border around the selected stage changes to purple to indicate Omega mode. There are no separate pages for Alpha and Omega.The alpha/omega stage toggle is simplified:.The original intent was for this to eliminate the lag on this stage during doubles, but it was found that lag still exists in certain situations, rendering this feature useless. Fountain of Dreams no longer toggles the background elements off during doubles.Name tags reset when exiting character select screen and on port close.X+Y does not disable start during gameplay.Name tags are only 4 characters and cannot have lowercase in them.The “Ready to Fight” banner changes to aqua blue when enabled. Only has “Enabled” and “Disabled” for the toggles.Debug mode toggles moved around slightly and publicity toggle removed.Capped Points is removed from the debug menu, but is now always enabled, as it can be disabled by setting “Stock Match Time Limit” to “None”.“Other Toggles” has been completely removed the only toggles left are the “Melee+” toggles.General Options has been removed and replaced with only the Widescreen option.The debug menu is much lighter than the full version.
In addition, the character select portrait boxes background colors have been changed. Instead, to visually show it is SD Remix, the names for all characters in the name tag box shows “SDR 3.2 Lite” instead of the character name. None of the visual changes are carried over due to them being texture changes.Has a maximum of 8 name tags instead of 120 to make room for SD Remix Lite data.It has the following differences from normal SD Remix: SD Remix Lite has limited space for itself on the memory card, and as a result, it has a number of limitations. Current Version: 3.2 Differences from SD Remix 3.2